Elemental HERO Sunrise
LIGHT 7

Elemental HERO Sunrise

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 1200

  • View:
  • 12012




2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 59
Deck 60

Elemental HERO Sunrise — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Removal / Negation

Why it scores here

Sunrise is a Fusion-only 2500 ATK body that converts reliably into a board only when the Fusion Summon is achieved, and its Special Summon trigger adds Miracle Fusion, which supports that access. Its once-per-turn attack-declaration destruction gives it real interaction when a second HERO attacks. The 400/400 deck inclusion and 100% combo appearance do not earn points on their own: the combo roles are almost all empty (one payoff, one end-board in 16 boards) and the 2500 ATK and the stat boost earn nothing without a Fusion route.

Axis scores

Axis Score Evidence
Accessibility 65 Needs a Fusion Summon, but the Special Summon trigger adds Miracle Fusion and partners such as Polymerization appear in 96.8% of decks (observed; the Fusion route is inferred from text).
Combo & Conversion 55 Appears in all 16 recorded boards but as a starter, searched, or material piece in none; it is a payoff/end-board piece in 1 board, with average power index 40.2 (observed).
Resource Economy 50 The Miracle Fusion search is a single +1 card, and no GY refuel or repeated advantage is in the text or the combo data (verified text, inferred value).
Effect & Interaction 65 Once-per-turn destruction of any field card on a HERO attack is flexible removal, but it needs another HERO attacking, so it is conditional (verified text, inferred reach).
Material Utility 30 Level 7 Light Warrior body, but no material role appearances and no material-use evidence in the pack (inferred, weak).
Resilience & Flexibility 50 A single 2500 ATK body with two once-per-turn effects; it dies to standard removal, and the destruction effect requires a HERO attack (inferred).
Deck-Building Efficiency 60 One Extra Deck copy in 392/400 decks with no garnet or lock text, though it needs HERO material and a Fusion route (observed deck counts; cost inferred from text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Miracle Fusion on Special Summon gives it a search-backed access route
  • Once-per-turn attack-declaration destruction is flexible removal on any field card
  • Clean single Extra Deck copy with a wide HERO partner base across 23 archetypes

Weaknesses

  • Needs a Fusion Summon and HERO material, so it is dead in hand
  • Effect requires another HERO attacking, which limits when it can be used
  • No recorded starter or material role in combos; the boss value is mostly presence

Counters / choke points

  • Standard card removal and send effects on the summoned Fusion
  • Negation of the once-per-turn effects
  • Opponent attacks that do not involve another HERO, which blank the destruction effect

Best use

Extra Deck Fusion boss with an attack-timed removal effect. Decks: Heroic, Heros, Elemental HERO, Vision HERO, Destiny HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Fusion-only, 2500 ATK, Light Warrior, Level 7; Text: +200 ATK per different Attribute you control; Text: once-per-turn Special Summon search of Miracle Fusion; Text: once-per-turn destruction of a field card when a HERO attack involves another HERO you control
  • Observed: Appears in 400/400 decks, 392 with one copy and 8 with two; Top partners: Miracle Fusion 98.2%, Polymerization 96.8%; Appears in 16/16 recorded combos, as payoff/end-board in 1 board each, avg power index 40.2; Usage statistics show 100% inclusion in Heros and Heroic (gameplay 4 and 3) with typical 1 copy
  • Inferred: Fusion access needs Polymerization or Miracle Fusion, so the Fusion route is conditional; Destruction effect reach depends on another HERO attacking; Material utility is weak because no combo or deck evidence shows it as material
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no material role or starter role combo role entries for this card, so the material and starter roles rest on text alone no rulings data for the attack-declaration trigger timing top-card data shows no ranking, so popularity is not used











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